
ëŽê° ìì ë¶í° ë³Žê³ ì¶ë ííž !!! ã ã
ëììžìì€í ìì ì»¬ë¬ ì§ì ì ì죌 ì€ìíêž° ë묞ì ìŽì êŽíŽ ì íìŽ ê³µìì ìŒë¡ ìì±í 묞ì륌 ìœê³ ì¶ìë€.
ê·žì¹ë§ 뚌ì ìœìŒë©Ž ì¬ë¯žììŒëê¹ ,,, ìììë¶í° 찚귌찚귌 ê³µë¶íë€
ì¬ì€ ë€ì ë€í¬ëªšëë íìŽí¬ë ìë¹í ê¶êž ð
Color
Judicious use of color can enhance communication, evoke your brand, provide visual continuity, communicate status and feedback, and help people understand information.
ììì íëª í ì¬ì©ì ìì¬ìíµì í¥ììí€ê³ , ëžëë륌 íêž°ìí€ë©°, ìê°ì ì°ìì±ì ì ê³µíê³ , ìíì íŒëë°±ì ì ë¬íë©°, ì¬ëë€ìŽ ì 볎륌 ìŽíŽíë ë° ëìì ì€ ì ìë€.

The system defines colors that look good on various backgrounds and appearance modes, and can automatically adapt to vibrancy and accessibility settings. People are familiar with the system colors, and using them is a convenient way to make your experience feel at home on the device.
You may also want to use custom colors to enhance the visual experience of your app or game and express its unique personality. The following guidelines can help you use color in ways that people appreciate, regardless of whether you use system-defined or custom colors.
ìŽ ìì€í ì ë€ìí 배겜곌 ìžêŽ 몚ëì ì ìŽìžëŠ¬ë ììì ì ìíë©°, ì§ë곌 ì ê·Œì± ì€ì ì ìëìŒë¡ ì ìí ì ìë€. ì¬ëë€ì ìì€í ììì ìµìíë©°, ìŽ ììì ì¬ì©íë ê²ì ì¥ì¹ìì ì¬ì©ìì 겜íì ížìíê² ëë ì ìë ížëŠ¬í ë°©ë²ì ëë€.
ëí ì¬ì©ì ì§ì ììì ì¬ì©íì¬ ì±ìŽë ê²ìì ìê°ì 겜íì í¥ììí€ê³ ê³ ì í ê°ì±ì ííí ì ììµëë€. ë€ì ì§ì¹šì ìì€í ì ì ìì ì¬ì©íë ì¬ì©ì ì§ì ìì ì¬ì©íë ìêŽììŽ ì¬ëë€ìŽ ì¢ìíë ë°©ììŒë¡ ìì ì¬ì©íë ë° ëììŽ ë ì ììµëë€.
Best practices
Use color sparingly in nongame apps. In a nongame app, overuse of color can make communication less clear and can be distracting. Prefer using touches of color to call attention to important information or show the relationship between parts of the interface.
ê²ììŽ ìë ì±ììë ììì ìµìííì¬ ì¬ì©íììì€. ê²ììŽ ìë ì±ìì, ìì 곌ëíê² ì¬ì©íë©Ž ìì¬ìíµìŽ ë ëª ííŽì§ê³ 죌ì륌 ì°ë§íê² í ì ììµëë€. ì€ìí ì 볎ì 죌ì륌 íêž°íê±°ë ìží°íìŽì€ ë¶ë¶ ê°ì êŽê³ë¥Œ 볎ì¬ì£Œêž° ìíŽ ìì í°ì¹ë¥Œ ì¬ì©íë ê²ì ì íží©ëë€.
Avoid using the same color to mean different things. Use color consistently throughout your interface, especially when you use it to help communicate information like status or interactivity. For example, an app might use blue to indicate that people can tap text to view more. Even when the app communicates interactivity using a visual indicator that doesn't rely on color â such as a chevron or arrow icon â using a color other than blue for the interactive text is confusing.
ë€ë¥ž ìë¯žë¡ ê°ì ìì ì¬ì©íë ê²ì íŒíìžì. í¹í ìíë ìíž ìì©ì±ê³Œ ê°ì ì 볎륌 ì ë¬íë ë° ëììŽ ëëë¡ ì¬ì©í ë ìží°íìŽì€ ì 첎ìì ììì ìŒêŽëê² ì¬ì©íììì€. ì륌 ë€ìŽ, ì±ì íëìì ì¬ì©íì¬ ì¬ëë€ìŽ í ì€ížë¥Œ ëë¬ ë ë§ìŽ 볌 ì ììì ëíëŒ ì ììµëë€. ì±ìŽ ììì ìì¡Žíì§ ìë ìê°ì íìêž°(ì: ìëžë¡ ëë íìŽí ììŽìœ)륌 ì¬ì©íì¬ ìíž ìì©ì ì ë¬íë 겜ì°ìë ëíí í ì€ížì íëììŽ ìë ë€ë¥ž ììì ì¬ì©íë ê²ì íŒëì€ëœìµëë€.
ð€ 'ì죌 ì¬ì©íë ì'ì ëœìëŽë ê²ìŽ ìë 'ì©ëì ë§ëë¡, ìŒêŽëê² ì¬ì©í ì'ì ëœìëŒ ê²!
Make sure your appâs colors work well in both light and dark appearance modes. With the exception of watchOS, which always uses a pure black background, the platforms offer a dark alternative to the default light appearance. Dark Mode uses a darker color palette for all screens, views, menus, and controls, and can increase vibrancy â a subtle effect that dynamically blends foreground and background colors â to make foreground content stand out against darker backgrounds. System colors automatically support both appearances; if you use a custom color, you need to supply both light and dark variants. For guidance, see Dark Mode.
ì±ì ìììŽ ëŒìŽížëªšëì ë€í¬ëªšëìì ë ë€ ì ìëíëì§ íìžíììì€. íì ììí ê²ìì 배겜ì ì¬ì©íë watchOS륌 ì ìžíê³ , ìŽ íë«íŒë€ì Ʞ볞 ëŒìŽíž ìžêŽì ëí ìŽëìŽ ëìì ì ê³µíë€. ë€í¬ 몚ëë 몚ë íë©Ž, 볎Ʞ, ë©ëŽ ë° ì»šížë¡€ì ìŽëìŽ ìì íë ížë¥Œ ì¬ì©íë©°, ì 겜곌 배겜 ììì ëì ìŒë¡ íŒí©íë 믞ë¬í íšê³Œìž ì§ëì ìŠê°ììŒ ìŽëìŽ ë°°ê²œìì ì 겜 ìœí ìž ë¥Œ ëëë¬ì§ê² ë§ë€ ì ììµëë€. ìì€í ììì ë ê°ì§ 몚ìì 몚ë ìëìŒë¡ ì§ìí©ëë€. ì¬ì©ì ì§ì ììì ì¬ì©íë ê²œì° ë°ì ìì곌 ìŽëìŽ ììì 몚ë ì ê³µíŽìŒ í©ëë€. ììží ëŽì©ì ë€í¬ 몚ë륌 ì°žì¡°íììì€.
Test your appâs color scheme under a variety of lighting conditions. Colors can look different when you run your app outside on a sunny day or in dim light. Adjust colors to provide an optimal viewing experience in the majority of use cases.
ë€ìí ì¡°ëª ì¡°ê±Žìì ì±ì ì 구ì±í륌 í ì€ížíììì€. íë³ìŽ ì ëë ë ìŽë í늰 ë ì ì±ì ì€ííë©Ž ìììŽ ë¬ëŒ ë³ŽìŒ ì ììµëë€. ëë¶ë¶ì ì¬ì© ì¬ë¡ìì ìµì ì 볎Ʞ í겜ì ì ê³µíëë¡ ììì ì¡°ì í©ëë€.
Test your app on devices with different displays. For example, the True Tone display â available on certain iPhone, iPad, and Mac models â uses ambient light sensors to automatically adjust the white point of the display to adapt to the lighting conditions of the current environment. Apps that focus primarily on reading, photos, video, and gaming can strengthen or weaken this effect by specifying a white point adaptivity style (for developer guidance, see UIWhitePointAdaptivityStyle). Test tvOS apps on multiple brands of HD and 4K TVs, and with different display settings. You can also test the appearance of your app using different color profiles on a Mac â such as P3 and Standard RGB (sRGB) â by choosing a profile in System Settings > Displays. For guidance, see Color management.
ëì€íë ìŽê° ë€ë¥ž ì¥ì¹ë€ìì ì±ì í ì€ížíìžì. ì륌 ë€ìŽ í¹ì iPhone, iPad ë° Mac 몚ëžìì ì¬ì©í ì ìë TrueTone ëì€íë ìŽë ì£Œë³ ì¡°ë ìŒì륌 ì¬ì©íì¬ íì¬ í겜ì ì¡°ëª ì¡°ê±Žì ë§ê² ëì€íë ìŽì í°ì ì ì ìëìŒë¡ ì¡°ì í©ëë€. ì£Œë¡ ìœêž°, ì¬ì§, ë¹ëì€ ë° ê²ìì ìŽì ì ë§ì¶ ì±ì íìŽíž í¬ìžíž ì ì ì€íìŒì ì§ì íì¬ ìŽë¬í íšê³Œë¥Œ ê°ííê±°ë ìœíìí¬ ì ììµëë€(ê°ë°ì ì§ì¹šì UIWhitePointAdaptivityStyle ì°žì¡°). ì¬ë¬ ëžëëì HD ë° 4K TVìì ìë¡ ë€ë¥ž ëì€íë ìŽ ì€ì ìŒë¡ TV OS ì±ì í ì€íží©ëë€. ëí ìì€í ì€ì > ëì€íë ìŽìì íë¡íì ì ííì¬ P3 ë° íì€ RGB(sRGB)ì ê°ì Macì ë€ë¥ž ìì íë¡íì ì¬ì©íì¬ ì±ì 몚ìì í ì€íží ì ììµëë€. ììží ëŽì©ì ì êŽëŠ¬ë¥Œ ì°žì¡°íììì€.
ð€ íë¬í°ë¡ë ì±-pcë²ì ìŒë¡ ê°ë°íŽëŽ€ëë°, 귞걎 ë¶ëŠ¬ë repoìë€. swift ê³µë¶ ì ëë¡ íŽì iPhone, iPad ëë€ ëë ì± ì¶ìíŽë³Žê³ ì¶ë€.
Consider how artwork and translucency affect nearby colors. Variations in artwork sometimes warrant changes to nearby colors to maintain visual continuity and prevent interface elements from becoming overpowering or underwhelming. Maps, for example, display a light color scheme when in map mode but switch to a dark color scheme when in satellite mode. Colors can also appear different when placed behind or applied to a translucent element like a toolbar.
ìì ìí곌 ë°í¬ëª ì±ìŽ ì£Œë³ ììì ìŽë€ ìí¥ì 믞ì¹ëì§ ê³ ë €íŽ ë³Žììì€. ìì ìíì ë³íì ëëë¡ ìê°ì ì°ìì±ì ì ì§íê³ ìží°íìŽì€ ììê° ìëì ìŽê±°ë ìëì ìŽì§ ìê² íêž° ìíŽ ì£Œë³ ììì ë³ê²œì 볎ìŠíë€. ì륌 ë€ìŽ ì§ëë ì§ë 몚ëììë ë°ì ì 구ì±í륌 íìíì§ë§ ìì± ëªšëììë ìŽëìŽ ì 구ì±íë¡ ì íí©ëë€. ììì ë구 몚ì곌 ê°ì ë°í¬ëª ìì ë€ì ë°°ì¹íê±°ë ì ì©í ë ë€ë¥Žê² ëíë ìë ììµëë€.
If your app lets people choose colors, prefer system-provided color controls where available. Using built-in color pickers provides a consistent user experience, in addition to letting people save a set of colors they can access from any app. For developer guidance, *see NSColorPanel (macOS), and UIColorWell and UIColorPickerViewController (iOS, iPadOS, and Mac Catalyst).
ì±ìì ì¬ì©ìê° ììì ì íí ì ìë 겜ì°, ê°ë¥íë©Ž ìì€í ìì ì ê³µíë ìì 컚ížë¡€ì ì íží©ëë€. ëŽì¥ë ì»¬ë¬ íŒì»€ë¥Œ ì¬ì©íë©Ž ì¬ì©ìê° ìŽë€ ì±ììë ì¡ìžì€í ì ìë ìì ìžížë¥Œ ì ì¥í ì ìì ë¿ë§ ìëëŒ ìŒêŽë ì¬ì©ì 겜íì ì ê³µí©ëë€. ê°ë°ì ì§ì¹šì NSColorPanel(macOS), UIColorWell ë° UIColorPickerViewController(iOS, iPadOS ë° Mac Catalyst)륌 ì°žì¡°íììì€.
*UI ê° ê¶êžíŽì ì°ŸìëŽ€ë€ ã ã



Inclusive color
Avoid relying solely on color to differentiate between objects, indicate interactivity, or communicate essential information. When you use color to convey information, be sure to provide the same information in alternative ways so people with color blindness or other visual disabilities can understand it. For example, you can use labels or glyph shapes to identify objects or states.
ê°ì²Žë¥Œ 구ë³íê±°ë, ìíž ìì©ì ëíëŽê±°ë, íì ì 볎륌 ì ë¬íêž° ìíŽ ìììë§ ìì¡Žíì§ ë§ììì€. ìì ì¬ì©íì¬ ì 볎륌 ì ë¬í ëë ì맹ìŽë ë€ë¥ž ìê° ì¥ì ê° ìë ì¬ëë€ìŽ ìŽíŽí ì ìëë¡ ë€ë¥ž ë°©ë²ìŒë¡ ëìŒí ì 볎륌 ì ê³µíŽìŒ í©ëë€. ì륌 ë€ìŽ ë ìŽëž ëë êžëŠ¬í 몚ìì ì¬ì©íì¬ ê°ì²Ž ëë ìí륌 ìë³í ì ììµëë€.
Avoid using colors that make it hard to perceive content in your app. For example, insufficient contrast can cause icons and text to blend with the background and make content hard to read, and people who are color blind might not be able to distinguish some color combinations. For guidance, see Color and effects.
ì±ìì ìœí ìž ë¥Œ ìžìíêž° ìŽë €ìŽ ììì ì¬ì©íì§ ë§ììì€. ì륌 ë€ìŽ, ë¶ì¶©ë¶í ëë¹ë¡ ìžíŽ ììŽìœê³Œ í ì€ížê° 배겜곌 íŒí©ëìŽ ëŽì©ì ìœêž° ìŽë µê² ë§ë€ ì ììŒë©° ìë§¹ìž ì¬ëë€ì ìŒë¶ ìì ì¡°í©ì 구ë³íì§ ëª»í ì ììµëë€. ììží ëŽì©ì ìì ë° íšê³Œë¥Œ ì°žì¡°íììì€.
Consider how the colors you use might be perceived in other countries and cultures. For example, *RED communicates danger in some cultures but has positive connotations in other cultures. Make sure the colors in your app send the message you intend.
ì¬ì©íë ìììŽ ë€ë¥ž êµê° ë° ë¬žíìì ìŽë»ê² ìžìëëì§ ê³ ë €íììì€. ì륌 ë€ìŽ, 빚ê°ìì ìŒë¶ 묞íê¶ììë ìíì ì ë¬íì§ë§ ë€ë¥ž 묞íê¶ììë êžì ì ìž ì믞륌 ì§ëëë€. ì±ì ìììŽ ìëí ë©ìì§ë¥Œ 볎ëŽëì§ íìžíììì€.
*ìŒë¶ 묞íê¶ìŽëŒê³€ íì§ë§, ë°ë¡ ì€êµìŽ ë ì¬ëŒì 구êžë§ì ì¢ íŽëŽ€ë€. ê·žëŠ¬ê³ í¥ë¯žë¡ìŽ êžì ì°Ÿìëë°, ì€êµììë 빚ê°ìì ìì ë ì·šìì ì¬ì©íì§ ìê³ , ì€ìí ê²ì ê°ì¡°íë ë°ì ì¬ì©íë€ê³ íë€. 묞íê¶ ë³ë¡ uiì ì°šìŽê° ì¡Žì¬íë€ëê² ì ì íê² ë€ê°ìšë€.
Do Chinese applications use the colour red in their interfaces to signal danger, like for "Cancel" and "Delete" buttons?
Answer (1 of 2): No. Even in non-asian designs, the use of red for cancel and delete is a deprecated idea that good designers almost never use. Itâs use is usually a sign that a junior or non-designer did the design. The idea started with stop signs and
www.quora.com
System colors
Avoid hard-coding system color values in your app. Documented color values are for your reference during the app design process. The actual color values may fluctuate from release to release, based on a variety of environmental variables. Use APIs like Color to apply system colors.
iOS and macOS also define sets of dynamic system colors that match the color schemes of standard UI components and automatically adapt to both light and dark appearances. Each dynamic color is semantically defined by its purpose, rather than its appearance or color values. For example, some colors represent view backgrounds at different levels of hierarchy and other colors represent foreground content, such as labels, links, and separators.
ì±ìì ìì€í ìì ê°ì íë ìœë©íì§ ìëë¡ í©ëë€. 묞ìíë ìì ê°ì ì± ëììž ê³Œì ìì ì°žê³ í ì ììµëë€. ì€ì ìì ê°ì ë€ìí í겜 ë³ìì ë°ëŒ 늎늬ìŠë§ë€ ë³ëí ì ììµëë€. ìì곌 ê°ì API륌 ì¬ì©íì¬ ìì€í ììì ì ì©í©ëë€.
iOSì macOSë ëí íì€ UI êµ¬ì± ììì ìì 첎ê³ì ìŒì¹íê³ ë°ì ì곌 ìŽëìŽ ì 몚ëì ìëìŒë¡ ì ìíë ëì ìì€í ìì ìžížë¥Œ ì ìí©ëë€. ê° ëì ììì 몚ììŽë ìì ê°ìŽ ìë 목ì ì ë°ëŒ ì믞ì ìŒë¡ ì ìë©ëë€. ì륌 ë€ìŽ, ìŒë¶ ììì ìë¡ ë€ë¥ž ê³ìžµ ìì€ì ë·° 배겜ì ëíëŽë©°, ë€ë¥ž ììì ë ìŽëž, ë§í¬ ë° êµ¬ë¶ êž°ížì ê°ì ì 겜 ëŽì©ì ëíë ëë€.
ð€ ìë€ëŒì Ʞ볞ì ìŒë¡ ìê³ ìê³ , ëììŽëê° ìë íë¡ì ížëŒë ëììžìì€í ì ë§ë€ìŽ í ë§ íŽëì íìŒë€ì ë°ë¡ ë§ë€ìŽ êŽëŠ¬íë ë°©ììŒë¡ íë¡ì ížë¥Œ ì§ííŽìë€. ëê° ììê°ì íëìœë©íŽ ~~~ ? ìë€ ì§±!
Avoid replicating dynamic system colors. Dynamic system colors â some of which can be patterns â may fluctuate from release to release, based on a variety of environmental variables.
ëì ìì€í ììì ë°ë³µíì§ ìëë¡ í©ëë€. ëì ìì€í ìì(ê·ž ì€ ìŒë¶ë íšíŽìŒ ì ìì)ì ë€ìí í겜 ë³ìì ë°ëŒ 늎늬ì€ë§ë€ ë³ëí ì ììµëë€.
Avoid redefining the semantic meanings of dynamic system colors. To ensure a consistent experience and ensure your interface looks great when the appearance of macOS changes in the future, use dynamic system colors as intended.
ëì ìì€í ììì ìë¯žë¡ ì ì믞륌 ì¬ì ìíì§ ë§ììì€. ìŒêŽë 겜íì 볎ì¥íê³ í¥í MacOSì 몚ììŽ ë³ê²œë ë ìží°íìŽì€ê° ë©ì§ê² 볎ìŽëë¡ íë €ë©Ž ìëí ëë¡ ëì ìì€í ììì ì¬ì©íììì€.
ð€ ëì ìž ì»¬ë¬ë¥Œ ì¬ì©í ë ìëëê³ ìŒêŽë 겜íì ì€ê² ... ìŽëŒê³ ìŽíŽíë©Ž ëê² ì§ ...?
Color management
A color space represents the colors in a color model like RGB or CMYK. Common color spaces â sometimes called gamuts â are sRGB and Display P3.
ìì ê³µê°ì RGB ëë CMYKì ê°ì ìì 몚ëžì ììì ëíë ëë€. ìŒë°ì ìž ì ê³µê°(ëëë¡ gamutsëŒê³ ë¶ëŠŒ)ì sRGB ë° ëì€íë ìŽ P3ì ëë€.

A color profile describes the colors in a color space using, for example, mathematical formulas or tables of data that map colors to numerical representations. An image embeds its color profile so that a device can interpret the imageâs colors correctly and reproduce them on a display.
ì íë¡íì ìì ì«ì ííì 맀ííë ìí ê³µì ëë ë°ìŽí° í륌 ì¬ì©íì¬ ì ê³µê°ì ìì ì€ëª í©ëë€. ìŽë¯žì§ë ì¥ì¹ê° ìŽë¯žì§ì ììì ì¬ë°ë¥Žê² íŽìíê³ ëì€íë ìŽì ì¬íí ì ìëë¡ ìì íë¡íìŒì í¬íší©ëë€.
Apply color profiles to your images. Color profiles help ensure that your appâs colors appear as intended on different displays. The sRGB color space produces accurate colors on most displays.
ìŽë¯žì§ì ìì íë¡íì ì ì©íììì€. ìì íë¡íì ì±ì ìììŽ ë€ë¥ž ëì€íë ìŽì ìëí ëë¡ íìëëë¡ ëìì€ëë€. sRGB ìì ê³µê°ì ëë¶ë¶ì ëì€íë ìŽìì ì íí ììì ìì±í©ëë€.
Use wide color to enhance the visual experience on compatible displays. Wide color displays support a P3 color space, which can produce richer, more saturated colors than sRGB. As a result, photos and videos that use wide color are more lifelike, and visual data and status indicators that use wide color can be more meaningful. When appropriate, use the Display P3 color profile at 16 bits per pixel (per channel) and export images in PNG format. Note that you need to use a wide color display to design wide color images and select P3 colors.
ížíëë ëì€íë ìŽìì ìê°ì 겜íì í¥ììí€êž° ìíŽ ëì ììì ì¬ì©íììì€. ììŽë ì»¬ë¬ ëì€íë ìŽë P3 ì ê³µê°ì ì§ìíë¯ë¡ sRGBë³Žë€ íë¶íê³ í¬íë ììì ìì±í ì ììµëë€. ìŽì ë°ëŒ ììŽë 컬ë¬ë¥Œ ì¬ì©íë ì¬ì§ê³Œ ëììì ëì± ìëê°ìŽ ìê³ , ììŽë 컬ë¬ë¥Œ ì¬ì©íë ìê°ì ë°ìŽí°ì ìí ì§íë ëì± ì믞 ìë ê²ìŽ ë ì ìë€. ì ì í ê²œì° ëì€íë ìŽ P3 ìì íë¡íìŒì íœì ë¹ 16ë¹íž(ì±ëë¹)ë¡ ì¬ì©íê³ ìŽë¯žì§ë¥Œ PNG íììŒë¡ ëŽë³ŽëŽììì€. ëì ì»¬ë¬ ëì€íë ìŽë¥Œ ì¬ì©íì¬ ëì ì»¬ë¬ ìŽë¯žì§ë¥Œ ëììžíê³ P3 ììì ì ííŽìŒ í©ëë€.
Provide color spaceâspecific image and color variations if necessary. In general, P3 colors and images appear fine on sRGB displays. Occasionally, it may be hard to distinguish two very similar P3 colors when viewing them on an sRGB display. Gradients that use P3 colors can also sometimes appear clipped on sRGB displays. To avoid these issues and to ensure visual fidelity on both wide color and sRGB displays, you can use the asset catalog of your Xcode project to provide different versions of images and colors for each color space.
To learn more, see How to start designing assets in Display P3.
íìí ê²œì° ì ê³µê°ë³ ìŽë¯žì§ ë° ì ë³íì ì ê³µí©ëë€. ìŒë°ì ìŒë¡ P3 ìì곌 ìŽë¯žì§ë sRGB ëì€íë ìŽìì ì ììŒë¡ ëíë©ëë€. ëëë¡ sRGB ëì€íë ìŽìì ë ê°ì ë§€ì° ì ì¬í P3 ììì 구ë³íêž° ìŽë €ìž ì ììµëë€. P3 ììì ì¬ì©íë ê·žëŒë°ìŽì ì sRGB ëì€íë ìŽìì ì늰 ê²ìŒë¡ ëíë ìë ììµëë€. ìŽë¬í 묞ì 륌 ë°©ì§íê³ ëì ìì곌 sRGB ëì€íë ìŽ ëªšëìì ìê°ì 충ì€ë륌 볎ì¥íêž° ìíŽ Xcode íë¡ì ížì ìì° ì¹Žíë¡ê·žë¥Œ ì¬ì©íì¬ ê° ìì ê³µê°ì ëíŽ ìë¡ ë€ë¥ž ë²ì ì ìŽë¯žì§ì ììì ì ê³µí ì ììµëë€.ììží ëŽì©ì ëì€íë ìŽ P3ìì ìì° ì€ê³ë¥Œ ììíë ë°©ë²ì ì°žì¡°íììì€.
Platform considerations
iOS, iPadOS
iOS defines two sets of dynamic background colors â system and grouped â each of which contains primary, secondary, and tertiary variants that help you convey a hierarchy of information. In general, use the grouped background colors (systemGroupedBackground, secondarySystemGroupedBackground, and tertiarySystemGroupedBackground) when you have a grouped table view; otherwise, use the system set of background colors (systemBackground, secondarySystemBackground, and tertiarySystemBackground).
With both sets of background colors, you generally use the variants to indicate hierarchy in the following ways:
iOSë ì 볎 ê³ìžµì ì ë¬íë ë° ëììŽ ëë Ʞ볞, 볎조 ë° 3ì°š ë³íì í¬íšíë ìì€í ë° ê·žë£¹íë ë ê°ì§ ëì 배겜 ìì ìžížë¥Œ ì ìí©ëë€. ìŒë°ì ìŒë¡ 귞룹íë í ìŽëž ë³Žêž°ê° ìë ê²œì° ê·žë£¹íë 배겜ì(ìì€í 귞룹íë 배겜, 볎조 ìì€í 귞룹íë 배겜 ë° 3ì°š ìì€í 귞룹íë 배겜)ì ì¬ì©íê³ , ê·žë ì§ ìì ê²œì° ìì€í 배겜ì(ìì€í 배겜, 볎조 ìì€í 배겜 ë° 3ì°š ìì€í 배겜)ì ì¬ì©í©ëë€.ë 배겜ì ìžíž 몚ë ìŒë°ì ìŒë¡ ë³íì ì¬ì©íì¬ ë€ì곌 ê°ì ë°©ë²ìŒë¡ ê³ìžµì ëíë ëë€:
- Primary for the overall view
ì ë°ì ìž ë·°ë¥Œ ìí primary - Secondary for grouping content or elements within the overall view
ì ë°ì ìž ë·° ìì ëŽì©ìŽë ìì륌 귞룹ííêž° ìí secondary - Tertiary for grouping content or elements within secondary elements
secondary ììë€ì ìì ëŽì© ëë ìì륌 귞룹í íêž° ìí Tertiary
For *foreground content, iOS defines the following dynamic colors:
*ê°ìêž° foreground contentëŒë ë§ì êœíì ì°Ÿì볞 ë§í¬! ã
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ìŽ êžë ì¬ë°ë¹
https://www.w3.org/WAI/WCAG2/supplemental/patterns/o3p11-unobscured-foreground/
ColorUse for...UIKit API
Label | A text label that contains primary content. | label |
Secondary label | A text label that contains secondary content. | secondaryLabel |
Tertiary label | A text label that contains tertiary content. | tertiaryLabel |
Quaternary label | A text label that contains quaternary content. | quaternaryLabel |
Placeholder text | Placeholder text in controls or text views. | placeholderText |
Separator | A separator that allows some underlying content to be visible. | separator |
Opaque separator | A separator that doesnât allow any underlying content to be visible. | opaqueSeparator |
Link | Text that functions as a link. | link |
macOS
macOS defines the following dynamic system colors (you can also view them in the Developer palette of the standard Color panel):
macOSë ë€ì곌 ê°ì ëì ìì€í
ììì ì ìí©ëë€ (íì€ ìì íšëì ê°ë°ì íë ížììë 볌 ì ììµëë€).
ð€ ì€ ìŽê±°ë³Žê³ dynamic system colors ìŽ ëì§ ìŽíŽíë€!
ColorUse for...AppKit API
Alternate selected control text color | The text on a selected surface in a list or table. | alternateSelectedControlTextColor |
Alternating content background colors | The backgrounds of alternating rows or columns in a list, table, or collection view. | alternatingContentBackgroundColors |
Control accent | The accent color selected by the user in System Settings. | controlAccent |
Control background color | The background of a large interface element, such as a browser or table. | controlBackgroundColor |
Control color | The surface of a control. | controlColor |
Control text color | The text of a control that is enabled. | controlTextColor |
Current control tint | The system-defined control tint. | currentControlTint |
Disabled control text color | The text of a control thatâs disabled. | disabledControlTextColor |
Find highlight color | The color of a find indicator. | findHighlightColor |
Grid color | The gridlines of an interface element, such as a table. | gridColor |
Header text color | The text of a header cell in a table. | headerTextColor |
Highlight color | The virtual light source onscreen. | highlightColor |
Keyboard focus indicator color | The ring that appears around the currently focused control when using the keyboard for interface navigation. | keyboardFocusIndicatorColor |
Label color | The text of a label containing primary content. | labelColor |
Link color | A link to other content. | linkColor |
Placeholder text color | A placeholder string in a control or text view. | placeholderTextColor |
Quaternary label color | The text of a label of lesser importance than a tertiary label, such as watermark text. | quaternaryLabelColor |
Scrubber textured background color | The background of a scrubber in the Touch Bar. For guidance, see Touch Bar > Visual Design > Color. | scrubberTexturedBackgroundColor |
Secondary label color | The text of a label of lesser importance than a primary label, such as a label used to represent a subheading or additional information. | secondaryLabelColor |
Selected content background color | The background for selected content in a key window or view. | selectedContentBackgroundColor |
Selected control color | The surface of a selected control. | selectedControlColor |
Selected control text color | The text of a selected control. | selectedControlTextColor |
Selected menu item text color | The text of a selected menu. | selectedMenuItemTextColor |
Selected text background color | The background of selected text. | selectedTextBackgroundColor |
Selected text color | The color for selected text. | selectedTextColor |
Separator color | A separator between different sections of content. | separatorColor |
Shadow color | The virtual shadow cast by a raised object onscreen. | shadowColor |
Tertiary label color | The text of a label of lesser importance than a secondary label, such as a label used to represent disabled text. | tertiaryLabelColor |
Text background color | The background color behind text. | textBackgroundColor |
Text color | The text in a document. | textColor |
Under page background color | The background behind a documentâs content. | underPageBackgroundColor |
Unemphasized selected content background color | The selected content in a non-key window or view. | unemphasizedSelectedContentBackgroundColor |
Unemphasized selected text background color | A background for selected text in a non-key window or view. | unemphasizedSelectedTextBackgroundColor |
Unemphasized selected text color | Selected text in a non-key window or view. | unemphasizedSelectedTextColor |
Window background color | The background of a window. | windowBackgroundColor |
Window frame text color | The text in the windowâs title bar area. | windowFrameTextColor |
App accent colors
Beginning in macOS 11, you can specify an accent color to customize the appearance of your appâs buttons, selection highlighting, and sidebar icons. The system applies your accent color when the current value in General > Accent color settings is multicolor.
macOS 11ë¶í°ë ì±ì ëšì¶ 몚ì, ì í ê°ì¡° íì ë° ì¬ìŽëë° ììŽìœì ì¬ì©ì ì§ì í ì ìë ì¡ìŒíž ììì ì§ì í ì ììµëë€. ìŒë° > ì¡ìŒíž ìì ì€ì ì íì¬ ê°ìŽ ë€ììŒ ë ìì€í ìì ì¡ìŒíž ììì ì ì©í©ëë€.
ð€ ì€ ìë ì ìì²ìžê° ê·ë°©ìšê° ìë €ì€ê±°ë¹!


If people set their accent color setting to a value other than multicolor, the system applies their chosen color to the relevant items throughout your app, replacing your accent color. The exception is a sidebar icon that uses a fixed color you specify. Because a fixed-color sidebar icon uses a specific color to provide meaning, the system doesnât override its color when people change the value of accent color settings. For guidance, see Sidebars.
ì¬ëë€ìŽ ì¡ìŒíž ìì ì€ì ì ë©í°ì»¬ë¬ê° ìë ë€ë¥ž ê°ìŒë¡ ì€ì íë©Ž ìì€í
ì ì± ì 첎ìì ì íí ììì êŽë š í목ì ì ì©íì¬ ì¡ìŒíž ììì ë첎í©ëë€. ì§ì í ê³ ì ììì ì¬ì©íë ì¬ìŽëë° ììŽìœì ììžì
ëë€. ê³ ì ìì ì¬ìŽëë° ììŽìœì ì믞륌 ì ê³µíêž° ìíŽ í¹ì ììì ì¬ì©íêž° ë묞ì ì¬ëë€ìŽ ì¡ìŒíž ìì ì€ì ê°ì ë³ê²œí ë ìì€í
ìŽ íŽë¹ ììì ì¬ì ìíì§ ììµëë€. ììží ëŽì©ì ì¬ìŽëë°ë¥Œ ì°žì¡°íììì€.
ð€ ì€ ...! ê·žë¬ë€

tvOS
Consider choosing a limited color palette that coordinates with your app logo. Subtle use of color can help you communicate your brand while deferring to the content.
ì± ë¡ê³ ì ì¡°í륌 ìŽë£šë ì íë ìì íë ížë¥Œ ì ííë ê²ìŽ ì¢ìµëë€. ììì 믞ë¬íê² ì¬ì©íë©Ž ëŽì©ì ë°ëŒ ëžëë륌 ì ë¬íë ë° ëììŽ ë ì ììµëë€.
Avoid using only color to indicate focus. Subtle scaling and responsive animation are the primary ways to denote interactivity when an element is in focus.
ìŽì ì ëíëŽêž° ìíŽ ììë§ ì¬ì©íì§ ë§ììì€. 믞ë¬í í¬êž° ì¡°ì ë° ë°ìí ì ëë©ìŽì ì ììì ìŽì ìŽ ë§ì¶°ì ž ìì ë ìíž ìì©ì ëíëŽë Ʞ볞 ë°©ë²ì ëë€.
ð€ ìŒë§ì , íŽì»€í€ ì¹ì¬ìŽíž ë§ë€ë project listìì í 칎ëì ë§ì°ì€ë¥Œ ëë©Ž í ì€íž 컚í ìž ì 배겜ìììŽ ë°ë ë¿ ìëëŒ ì¹Žë ì ìŽë¯žì§ì í¬êž°ë ìŽì§ íëíë íšê³Œë¥Œ 쀬ìëë°, íšì¬ ë€ìŽë믹í ì¹ìŽ ìì±ëìë ê²ìŽ êž°ìµëë€.
watchOS
Use pure black for your appâs background color. Pure black â that is, #000000 hex â blends seamlessly with the Apple Watch bezel and creates the illusion of an edgeless screen.
ì±ì 배겜ììŒë¡ ììí ê²ì ìì ì¬ì©íììì€. ììí ê²ì ì(#000000 hex)ì Apple Watch ë² ì €ê³Œ 맀ëëœê² íŒí©ëìŽ ê°ì¥ìëŠ¬ê° ìë íë©Žì íìì ë§ëëë€.

Recognize that people might prefer graphic complications to use tinted mode instead of full color. The system can use a single color thatâs based on the wearerâs selected color in a graphic complicationâs images, gauges, and text. For guidance, see Complications.
ì¬ëë€ìŽ í ì»¬ë¬ ëì ìì¡° 몚ë륌 ì¬ì©íêž° ìíŽ ê·žëíœ ì»Ží늬ìŒìŽì ì ì íží ì ììì ìžìíììì€. ìì€í ì ê·žëíœ ì»Ží늬ìŒìŽì ì ìŽë¯žì§, ê²ìŽì§ ë° í ì€ížìì ì°©ì©ìê° ì íí ììì êž°ë°ìŒë¡ íë ëšìŒ ììì ì¬ì©í ì ììµëë€. ì§ì¹šì Complicationsì ì°žì¡°íììì€ .
Specifications
ìŽë¶ë¶ì íê° í ë³ë¡ íëì© ë€ìŽììŽì, ì§ì ì¹ì¬ìŽížìì íìžíëê² ì¢ë€.
Color - Foundations - Human Interface Guidelines - Design - Apple Developer
Color Judicious use of color can enhance communication, evoke your brand, provide visual continuity, communicate status and feedback, and help people understand information. The system defines colors that look good on various backgrounds and appearance mod
developer.apple.com
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